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D3dx9 30 dll flatout 2

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The screenshot better be at 2560x1600 and un-doctored. Until you post that screenshot, you are a liar. It does seem like if you're reducing settings from things like full, that we're not having the same sort of issues. I'm struggling just for playability of the entire game on min settings. However, I will say that it's great you're in here giving some help.

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Anyone that's willing to help with a positive attitude (i.e. I would like to ask though, what graphics card are you running? not trolling or just hating on either BW, those with issues or those without) is awesome. Language: English (Regional Setting: English) Seems like the art team and the engine team weren't communicating with each other, the art team made animations, effects, and textures too massive for the multipkayer ame, and the engine guys had to kludge something to gether to fix it 32bit process memory cap, two process workaround game doesnt use vram consistently, or at all in some cases It would help me see if my idea of this being a runtime issue.įrom the previous iteration of this thread, and others, I get the impression there is a systemic misuse of memory in this game.

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